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| from __future__ import print_function
import tensorflow as tf import cv2 import sys sys.path.append("game/") try: from . import wrapped_flappy_bird as game except Exception: import wrapped_flappy_bird as game import random import numpy as np from collections import deque
GAME = 'bird' ACTIONS = 2 GAMMA = 0.99 OBSERVE = 1000. EXPLORE = 3000000. FINAL_EPSILON = 0.0001 INITIAL_EPSILON = 0.0001 REPLAY_MEMORY = 50000 BATCH = 32 FRAME_PER_ACTION = 1
def weight_variable(shape): initial = tf.truncated_normal(shape, stddev = 0.01) return tf.Variable(initial)
def bias_variable(shape): initial = tf.constant(0.01, shape = shape) return tf.Variable(initial)
def conv2d(x, W, stride): return tf.nn.conv2d(x, W, strides = [1, stride, stride, 1], padding = "SAME")
def max_pool_2x2(x): return tf.nn.max_pool(x, ksize = [1, 2, 2, 1], strides = [1, 2, 2, 1], padding = "SAME")
def createNetwork(): W_conv1 = weight_variable([8, 8, 4, 32]) b_conv1 = bias_variable([32])
W_conv2 = weight_variable([4, 4, 32, 64]) b_conv2 = bias_variable([64])
W_conv3 = weight_variable([3, 3, 64, 64]) b_conv3 = bias_variable([64])
W_fc1 = weight_variable([576, 512]) b_fc1 = bias_variable([512])
W_fc2 = weight_variable([512, ACTIONS]) b_fc2 = bias_variable([ACTIONS])
s = tf.placeholder("float", [None, 80, 80, 4])
h_conv1 = tf.nn.relu(conv2d(s, W_conv1, 4) + b_conv1) h_pool1 = max_pool_2x2(h_conv1)
h_conv2 = tf.nn.relu(conv2d(h_pool1, W_conv2, 2) + b_conv2) h_pool2 = max_pool_2x2(h_conv2)
h_conv3 = tf.nn.relu(conv2d(h_conv2, W_conv3, 1) + b_conv3) h_pool3 = max_pool_2x2(h_conv3)
h_pool3_flat = tf.reshape(h_pool3, [-1, 576])
h_fc1 = tf.nn.relu(tf.matmul(h_pool3_flat, W_fc1) + b_fc1)
readout = tf.matmul(h_fc1, W_fc2) + b_fc2
return s, readout, h_fc1
def trainNetwork(s, readout, h_fc1, sess): a = tf.placeholder("float", [None, ACTIONS]) y = tf.placeholder("float", [None]) readout_action = tf.reduce_mean(tf.multiply(readout, a), axis=1) cost = tf.reduce_mean(tf.square(y - readout_action)) train_step = tf.train.AdamOptimizer(1e-6).minimize(cost)
game_state = game.GameState() D = deque()
a_file = open("logs_" + GAME + "/readout.txt", 'w') h_file = open("logs_" + GAME + "/hidden.txt", 'w')
do_nothing = np.zeros(ACTIONS) do_nothing[0] = 1 x_t, r_0, terminal = game_state.frame_step(do_nothing) x_t = cv2.cvtColor(cv2.resize(x_t, (80, 80)), cv2.COLOR_BGR2GRAY) ret, x_t = cv2.threshold(x_t,1,255,cv2.THRESH_BINARY) s_t = np.stack((x_t, x_t, x_t, x_t), axis=2)
tf.summary.FileWriter("tensorboard/", sess.graph) saver = tf.train.Saver() sess.run(tf.initialize_all_variables()) checkpoint = tf.train.get_checkpoint_state("saved_networks") epsilon = INITIAL_EPSILON t = 0 while "flappy bird" != "angry bird": readout_t = readout.eval(feed_dict={s : [s_t]})[0] a_t = np.zeros([ACTIONS]) action_index = 0 if t % FRAME_PER_ACTION == 0: if random.random() <= epsilon: print("----------Random Action----------") action_index = random.randrange(ACTIONS) a_t[action_index] = 1 else: action_index = np.argmax(readout_t) a_t[action_index] = 1 else: a_t[0] = 1
if epsilon > FINAL_EPSILON and t > OBSERVE: epsilon -= (INITIAL_EPSILON - FINAL_EPSILON) / EXPLORE
x_t1_colored, r_t, terminal = game_state.frame_step(a_t) x_t1 = cv2.cvtColor(cv2.resize(x_t1_colored, (80, 80)), cv2.COLOR_BGR2GRAY) ret, x_t1 = cv2.threshold(x_t1, 1, 255, cv2.THRESH_BINARY) x_t1 = np.reshape(x_t1, (80, 80, 1)) s_t1 = np.append(x_t1, s_t[:, :, :3], axis=2)
D.append((s_t, a_t, r_t, s_t1, terminal)) if len(D) > REPLAY_MEMORY: D.popleft()
if t > OBSERVE: minibatch = random.sample(D, BATCH) s_j_batch = [d[0] for d in minibatch] a_batch = [d[1] for d in minibatch] r_batch = [d[2] for d in minibatch] s_j1_batch = [d[3] for d in minibatch] y_batch = [] readout_j1_batch = sess.run(readout, feed_dict = {s : s_j1_batch}) for i in range(0, len(minibatch)): terminal = minibatch[i][4] if terminal: y_batch.append(r_batch[i]) else: y_batch.append(r_batch[i] + GAMMA * np.max(readout_j1_batch[i])) train_step.run(feed_dict = { y : y_batch, a : a_batch, s : s_j_batch} )
s_t = s_t1 t += 1
if t % 10000 == 0: saver.save(sess, 'saved_networks/' + GAME + '-dqn', global_step = t)
state = "" if t <= OBSERVE: state = "observe" elif t > OBSERVE and t <= OBSERVE + EXPLORE: state = "explore" else: state = "train"
print("terminal", terminal, \ "TIMESTEP", t, "/ STATE", state, \ "/ EPSILON", epsilon, "/ ACTION", action_index, "/ REWARD", r_t, \ "/ Q_MAX %e" % np.max(readout_t)) ''' if t % 10000 <= 100: a_file.write(",".join([str(x) for x in readout_t]) + '\n') h_file.write(",".join([str(x) for x in h_fc1.eval(feed_dict={s:[s_t]})[0]]) + '\n') cv2.imwrite("logs_tetris/frame" + str(t) + ".png", x_t1) '''
def playGame(): sess = tf.InteractiveSession() s, readout, h_fc1 = createNetwork() trainNetwork(s, readout, h_fc1, sess)
def main(): playGame()
if __name__ == "__main__": main()
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